Apollo Camp Cheers for Artemis … Wii Remote Controled Light Saber
Apollo Camp was held at Adobe’s offices in San Francisco today. Sean Christmann, from effectiveUI, showcased a way to connect Apollo applications to a local install of the Java Runtime. The video below shows how the effectiveUI team connected a Wii remote to an Apollo “Star Wars” game.
The practical applications for Artemis could be communicating to connected USB or BlueTooth devices, creating and storing to a local database, and offloading complex data parsing and calculations to the OS.
you can see more info on Artemis at
http://artemis.effectiveui.com/
or read more on Ryan Stewart’s Blog:
http://blogs.zdnet.com/Stewart/?p=313
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[...] An impresive demo, showing integration with a local Java runtime here [...]
Artemis - Connecting Adobe flex/flash/Apollo to libraries on a local machine · Blogameleon said this on March 17, 2007 at 9:20 am
[...] If you are interested in any of those things, you MUST watch this video. [...]
Pocket Flash » Blog Archive » Apollo, Java, Artemis, Wiimote and lightsabers said this on March 17, 2007 at 10:06 am
[...] at Apollo Camp last night. Sean, formerly a mere padawan learner is now a Jedi Knight as proved by this video. Impressive! Very [...]
Artemis! « A Hill of Beans said this on March 17, 2007 at 8:44 pm
[...] stood out to me. The effective UI crew was representing as well. I think everyone lost it when they broke out the WII remote. Nice work [...]
Sean Moore: ActionScript Development Blog » Blog Archive » Saving serialized objects to disk with Apollo (simple example) said this on March 20, 2007 at 8:34 am
More on Artemis : http://adamflater.blogspot.com/2007/03/artemi-story-of-artemis.html
[...] video form here. Be sure to check out Sean Christmann’s awesome wiimote demonstration, which you can also see on Anthony Franco’s [...]
Adobe releases Apollo camp presentations, quick start guide « flex’d said this on March 21, 2007 at 6:08 pm
[...] demonstrações foi feita por Sean Christmann da EffectiveUI que fez a apresentação de um jogo Star Wars em Apollo usando o comando da Nintendo [...]
Comunidade Portuguesa de Rich Internet Applications» Blog Archive » Apollo… mais perto de nós said this on October 23, 2007 at 4:09 pm
interesting…
I’ve a problem with Artemis. When I close my AIR application, socket with framework stay opened. So java on the server requires 100% of CPU. How can I solve this problem?
Another question: how can I run Artemis bridge as a service?