Apollo Camp Cheers for Artemis … Wii Remote Controled Light Saber

Apollo Camp was held at Adobe’s offices in San Francisco today. Sean Christmann, from effectiveUI, showcased a way to connect Apollo applications to a local install of the Java Runtime. The video below shows how the effectiveUI team connected a Wii remote to an Apollo “Star Wars” game.

The practical applications for Artemis could be communicating to connected USB or BlueTooth devices, creating and storing to a local database, and offloading complex data parsing and calculations to the OS.

you can see more info on Artemis at

http://artemis.effectiveui.com/

or read more on Ryan Stewart’s Blog:
http://blogs.zdnet.com/Stewart/?p=313

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~ by anthonyfranco on March 17, 2007.

9 Responses to “Apollo Camp Cheers for Artemis … Wii Remote Controled Light Saber”

  1. [...] An impresive demo, showing integration with a local Java runtime here [...]

  2. [...] If you are interested in any of those things, you MUST watch this video. [...]

  3. [...] at Apollo Camp last night. Sean, formerly a mere padawan learner is now a Jedi Knight as proved by this video. Impressive! Very [...]

  4. [...] stood out to me. The effective UI crew was representing as well. I think everyone lost it when they broke out the WII remote. Nice work [...]

  5. More on Artemis : http://adamflater.blogspot.com/2007/03/artemi-story-of-artemis.html

  6. [...] video form here. Be sure to check out Sean Christmann’s awesome wiimote demonstration, which you can also see on Anthony Franco’s [...]

  7. [...] demonstrações foi feita por Sean Christmann da EffectiveUI que fez a apresentação de um jogo Star Wars em Apollo usando o comando da Nintendo [...]

  8. interesting…

  9. I’ve a problem with Artemis. When I close my AIR application, socket with framework stay opened. So java on the server requires 100% of CPU. How can I solve this problem?
    Another question: how can I run Artemis bridge as a service?

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